Teaching in a Digital World – Week 8 Reflection “Lifelong Learning”

global citizenship

This week’s topic on ‘Lifelong learning’ is a term that I have heard before in high school. I recall our teacher at the time, saying that learning does not stop when schooling finishes. An article from Lifelong Learning Council Queensland Inc. (2013), confirmed that lifelong learning “is learning that is pursued throughout life.”

In the Digital world, lifelong learning has been made easier. The plethora of resources available online allow us to learn more than ever before. Naturally, the learner requires characteristics like “motivation and capacity to learn, in any type of setting, with any type of teacher, or simply by themselves” (Watson, 2003).

As I continually learn more about the role of a teacher we will be responsible for promoting good learning behaviours and habits. We will have the ability to influence our students onto further study, training or employment (Ramsey, 2000).

Also in this week’s unit, the topic of Global citizenship was introduced. I realised the importance of discussing global issues and allowing them “to think critically about how to solve them, and act as responsible global citizens” (Oxfam GB, 2014). Earth Day is an organisation that I enjoyed researching in that I appreciated how global issues can impact learning.

(Word Count: 200)


Earth Day logo. (2014). [image] Retrieved from http://www.earthday.org/

Global citizenship hand. (2013). [image] Retrieved from http://watchdogwire.com/maryland/2013/06/27/what-is-global-citizenship-ask-your-school-or-ask-sen-ben-cardin/

Llcq.org.au,. (2014). What is lifelong learning?. Retrieved from http://www.llcq.org.au/01_cms/details.asp?ID=12

Oxfam GB,. (2014). What is Global Citizenship | Oxfam Education. Retrieved from http://www.oxfam.org.uk/education/global-citizenship/what-is-global-citizenship

Pendergast, D., Flanagan, R., Land, R., Bahr, M., Mitchell, J., & Weir, K. et al. (2005). Developing Lifelong Learners in the Middle Years of Schooling. Ministerial Council for Education, Early Childhood Development and Youth Affairs. Retrieved from http://www.mceecdya.edu.au/verve/_resources/lifelonglearn_midyears.pdf

Ramsey, G. (2000). Quality Matters. Department of Education – New South Wales. Retrieved from https://www.det.nsw.edu.au/teachrev/reports/reports.pdf

Watson, L. (2003). Lifelong Learning   in Australia. Vital.new.voced.edu.au. Retrieved from http://vital.new.voced.edu.au/vital/access/services/Download/ngv:27081/SOURCE2






Teaching in a Digital World – Week 7 Reflection “Digital Blurring”


For many years video games were perceived as “nothing more than a waste of time, finding themselves on the receiving end of much disdain from parents and educators alike” (Hadfield, 2014). Growing up as a millennial child myself, I can relate to these comments. This information is a stark reality of where past generations had started and to what teaching in today’s digital classroom is about. 

Today’s classrooms are being infiltrated with an abundance of digital equipment. The many platforms in which educational games are deriving from are not just PC-based but extend to include Xbox, Nintendo Wii and the Sony PlayStation. This has allowed students to take learning into a brand new level by exposing them to different media platforms testing their motor skills, problem solving and critical thinking.

The question that is raised from this topic is; can computer games assist in teaching? Absolutely! The resources available allow teachers to “engage students in creative approaches to an even wider range of subjects than they could with traditional games” (Jointhecteam.com, 2014). By adding an element of fun and excitement in classrooms, initiates the learning process by ensuring that games are visually appealing, as well as intellectually stimulating.

(Word Count: 195)



Below is a link to my attempt of making a ‘Sploder’ game. This was perhaps the most challenging part of this unit. The user friendly icons allowed for the game to be built however due to time constraints, the game consists of one level.

SPLODER LINK CLICK HERE ->:   http://www.sploder.com/publish.php?s=d0044jnc


Console Platforms. (2014). [image] Retrieved from http://examinedexistence.com/can-playing-video-games-make-you-smarter/

Hadfield, B. (2014). Technology in the Classroom | Video Games. Dominicanu.com. Retrieved from http://www.dominicanu.com/masters-in-education-resources/classroom-technology/

Jointhecteam.com,. (2014). Video Games in the Classroom. Retrieved from https://www.jointhecteam.com/educators_video_games.html

Sploder Logo. (2014). [image] Retrieved from http://www.jessewattenhofer.com/games